-///////////////////////////////////////////////////////////////////////////////\r
-//\r
-// File : $Id: ibpp.h,v 1.3 2007/10/28 11:17:44 nobunaga Exp $\r
-// Subject : IBPP public header file. This is _the_ only file you include in\r
-// your application files when developing with IBPP.\r
-//\r
-///////////////////////////////////////////////////////////////////////////////\r
-//\r
-// (C) Copyright 2000-2006 T.I.P. Group S.A. and the IBPP Team (www.ibpp.org)\r
-//\r
-// The contents of this file are subject to the IBPP License (the "License");\r
-// you may not use this file except in compliance with the License. You may\r
-// obtain a copy of the License at http://www.ibpp.org or in the 'license.txt'\r
-// file which must have been distributed along with this file.\r
-//\r
-// This software, distributed under the License, is distributed on an "AS IS"\r
-// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the\r
-// License for the specific language governing rights and limitations\r
-// under the License.\r
-//\r
-// Contributor(s):\r
-//\r
-// Olivier Mascia, main coding\r
-// Matt Hortman, initial linux port\r
-// Mark Jordan, design contributions\r
-// Maxim Abrashkin, enhancement patches\r
-// Torsten Martinsen, enhancement patches\r
-// Michael Hieke, darwin (OS X) port, enhancement patches\r
-// Val Samko, enhancement patches and debugging\r
-// Mike Nordell, invaluable C++ advices\r
-// Claudio Valderrama, help with not-so-well documented IB/FB features\r
-// Many others, excellent suggestions, bug finding, and support\r
-//\r
-///////////////////////////////////////////////////////////////////////////////\r
-//\r
-// COMMENTS\r
-// Tabulations should be set every four characters when editing this file.\r
-//\r
-// When compiling a project using IBPP, the following defines should be made\r
-// on the command-line (or in makefiles) according to the OS platform and\r
-// compiler used.\r
-//\r
-// Select the platform: IBPP_WINDOWS | IBPP_LINUX | IBPP_DARWIN\r
-//\r
-///////////////////////////////////////////////////////////////////////////////\r
-\r
-#ifndef __IBPP_H__\r
-#define __IBPP_H__\r
-\r
-#if !defined(IBPP_WINDOWS) && !defined(IBPP_LINUX) && !defined(IBPP_DARWIN)\r
-#error Please define IBPP_WINDOWS/IBPP_LINUX/IBPP_DARWIN before compiling !\r
-#endif\r
-\r
-#if !defined(__BCPLUSPLUS__) && !defined(__GNUC__) && !defined(_MSC_VER) && !defined(__DMC__)
-#error Your compiler is not recognized.\r
-#endif\r
-\r
-#if defined(IBPP_LINUX) || defined(IBPP_DARWIN)\r
-#define IBPP_UNIX // IBPP_UNIX stands as a common denominator to *NIX flavours\r
-#endif\r
-\r
-// IBPP is written for 32 bits systems or higher.\r
-// The standard type 'int' is assumed to be at least 32 bits.\r
-// And the standard type 'short' is assumed to be exactly 16 bits.\r
-// Everywhere possible, where the exact size of an integer does not matter,\r
-// the standard type 'int' is used. And where an exact integer size is required\r
-// the standard exact precision types definitions of C 99 standard are used.\r
-\r
-#if defined(_MSC_VER) || defined(__DMC__) || defined(__BCPLUSPLUS__)\r
-// C99 §7.18.1.1 Exact-width integer types (only those used by IBPP)\r
-#if defined(_MSC_VER) && (_MSC_VER < 1300) // MSVC 6 should be < 1300\r
- typedef short int16_t;\r
- typedef int int32_t;\r
- typedef unsigned int uint32_t;\r
-#else\r
- typedef __int16 int16_t;\r
- typedef __int32 int32_t;\r
- typedef unsigned __int32 uint32_t;\r
-#endif\r
- typedef __int64 int64_t;\r
-#else\r
- #include <os_int.h> // C99 (§7.18) integer types definitions\r
-#endif\r
-\r
-#if !defined(_)\r
-#define _(s) s\r
-#endif\r
-\r
-#include <exception>\r
-#include <string>\r
-#include <vector>\r
-\r
-namespace IBPP\r
-{\r
- // Typically you use this constant in a call IBPP::CheckVersion as in:\r
- // if (! IBPP::CheckVersion(IBPP::Version)) { throw .... ; }\r
- const uint32_t Version = (2<<24) + (5<<16) + (3<<8) + 0; // Version == 2.5.3.0\r
-\r
- // Dates range checking\r
- const int MinDate = -693594; // 1 JAN 0001\r
- const int MaxDate = 2958464; // 31 DEC 9999\r
- \r
- // Transaction Access Modes\r
- enum TAM {amWrite, amRead};\r
-\r
- // Transaction Isolation Levels\r
- enum TIL {ilConcurrency, ilReadDirty, ilReadCommitted, ilConsistency};\r
-\r
- // Transaction Lock Resolution\r
- enum TLR {lrWait, lrNoWait};\r
-\r
- // Transaction Table Reservation\r
- enum TTR {trSharedWrite, trSharedRead, trProtectedWrite, trProtectedRead};\r
-\r
- // Prepared Statement Types\r
- enum STT {stUnknown, stUnsupported,\r
- stSelect, stInsert, stUpdate, stDelete, stDDL, stExecProcedure,\r
- stSelectUpdate, stSetGenerator, stSavePoint};\r
-\r
- // SQL Data Types\r
- enum SDT {sdArray, sdBlob, sdDate, sdTime, sdTimestamp, sdString,\r
- sdSmallint, sdInteger, sdLargeint, sdFloat, sdDouble};\r
-\r
- // Array Data Types\r
- enum ADT {adDate, adTime, adTimestamp, adString,\r
- adBool, adInt16, adInt32, adInt64, adFloat, adDouble};\r
-\r
- // Database::Shutdown Modes\r
- enum DSM {dsForce, dsDenyTrans, dsDenyAttach};\r
-\r
- // Service::StartBackup && Service::StartRestore Flags\r
- enum BRF {\r
- brVerbose = 0x1,\r
- // Backup flags\r
- brIgnoreChecksums = 0x100, brIgnoreLimbo = 0x200,\r
- brMetadataOnly = 0x400, brNoGarbageCollect = 0x800,\r
- brNonTransportable = 0x1000, brConvertExtTables = 0x2000,\r
- // Restore flags\r
- brReplace = 0x10000, brDeactivateIdx = 0x20000,\r
- brNoShadow = 0x40000, brNoValidity = 0x80000,\r
- brPerTableCommit = 0x100000, brUseAllSpace = 0x200000\r
- };\r
-\r
- // Service::Repair Flags\r
- enum RPF\r
- {\r
- // Mandatory and mutually exclusives\r
- rpMendRecords = 0x1, rpValidatePages = 0x2, rpValidateFull = 0x4,\r
- // Options\r
- rpReadOnly = 0x100, rpIgnoreChecksums = 0x200, rpKillShadows = 0x400\r
- };\r
-\r
- // TransactionFactory Flags\r
- enum TFF {tfIgnoreLimbo = 0x1, tfAutoCommit = 0x2, tfNoAutoUndo = 0x4};\r
-\r
- /* IBPP never return any error codes. It throws exceptions.\r
- * On database engine reported errors, an IBPP::SQLException is thrown.\r
- * In all other cases, IBPP throws IBPP::LogicException.\r
- * Also note that the runtime and the language might also throw exceptions\r
- * while executing some IBPP methods. A failing new operator will throw\r
- * std::bad_alloc, IBPP does nothing to alter the standard behaviour.\r
- *\r
- * std::exception\r
- * |\r
- * IBPP::Exception\r
- * / \\r
- * IBPP::LogicException IBPP::SQLException\r
- * |\r
- * IBPP::WrongType\r
- */\r
-\r
- class Exception : public std::exception\r
- {\r
- public:\r
- virtual const char* Origin() const throw() = 0;\r
- virtual const char* ErrorMessage() const throw() = 0; // Deprecated, use what()\r
- virtual const char* what() const throw() = 0;\r
- virtual ~Exception() throw();\r
- };\r
-\r
- class LogicException : public Exception\r
- {\r
- public:\r
- virtual ~LogicException() throw();\r
- };\r
-\r
- class SQLException : public Exception\r
- {\r
- public:\r
- virtual int SqlCode() const throw() = 0;\r
- virtual int EngineCode() const throw() = 0;\r
- \r
- virtual ~SQLException() throw();\r
- };\r
-\r
- class WrongType : public LogicException\r
- {\r
- public:\r
- virtual ~WrongType() throw();\r
- };\r
- \r
- /* Classes Date, Time, Timestamp and DBKey are 'helper' classes. They help\r
- * in retrieving or setting some special SQL types. Dates, times and dbkeys\r
- * are often read and written as strings in SQL scripts. When programming\r
- * with IBPP, we handle those data with these specific classes, which\r
- * enhance their usefullness and free us of format problems (M/D/Y, D/M/Y,\r
- * Y-M-D ?, and so on...). */\r
-\r
- /* Class Date represent purely a Date (no time part specified). It is\r
- * usefull in interactions with the SQL DATE type of Interbase. You can add\r
- * or substract a number from a Date, that will modify it to represent the\r
- * correct date, X days later or sooner. All the Y2K details taken into\r
- * account.\r
- * The full range goes from integer values IBPP::MinDate to IBPP::MaxDate\r
- * which means from 01 Jan 0001 to 31 Dec 9999. ( Which is inherently\r
- * incorrect as this assumes Gregorian calendar. ) */\r
- \r
- class Timestamp; // Cross-reference between Timestamp, Date and Time\r
- \r
- class Date\r
- {\r
- protected:\r
- int mDate; // The date : 1 == 1 Jan 1900\r
-\r
- public:\r
- void Clear() { mDate = MinDate - 1; };\r
- void Today();\r
- void SetDate(int year, int month, int day);\r
- void SetDate(int dt);\r
- void GetDate(int& year, int& month, int& day) const;\r
- int GetDate() const { return mDate; }\r
- int Year() const;\r
- int Month() const;\r
- int Day() const;\r
- void Add(int days);\r
- void StartOfMonth();\r
- void EndOfMonth();\r
- \r
- Date() { Clear(); };\r
- Date(int dt) { SetDate(dt); }\r
- Date(int year, int month, int day);\r
- Date(const Date&); // Copy Constructor\r
- Date& operator=(const Timestamp&); // Timestamp Assignment operator\r
- Date& operator=(const Date&); // Date Assignment operator\r
-\r
- bool operator==(const Date& rv) const { return mDate == rv.GetDate(); }\r
- bool operator!=(const Date& rv) const { return mDate != rv.GetDate(); }\r
- bool operator<(const Date& rv) const { return mDate < rv.GetDate(); }\r
- bool operator>(const Date& rv) const { return mDate > rv.GetDate(); }\r
-\r
- virtual ~Date() { };\r
- };\r
-\r
- /* Class Time represent purely a Time. It is usefull in interactions\r
- * with the SQL TIME type of Interbase. */\r
-\r
- class Time\r
- {\r
- protected:\r
- int mTime; // The time, in ten-thousandths of seconds since midnight\r
-\r
- public:\r
- void Clear() { mTime = 0; }\r
- void Now();\r
- void SetTime(int hour, int minute, int second, int tenthousandths = 0);\r
- void SetTime(int tm);\r
- void GetTime(int& hour, int& minute, int& second) const;\r
- void GetTime(int& hour, int& minute, int& second, int& tenthousandths) const;\r
- int GetTime() const { return mTime; }\r
- int Hours() const;\r
- int Minutes() const;\r
- int Seconds() const;\r
- int SubSeconds() const; // Actually tenthousandths of seconds\r
- Time() { Clear(); }\r
- Time(int tm) { SetTime(tm); }\r
- Time(int hour, int minute, int second, int tenthousandths = 0);\r
- Time(const Time&); // Copy Constructor\r
- Time& operator=(const Timestamp&); // Timestamp Assignment operator\r
- Time& operator=(const Time&); // Time Assignment operator\r
-\r
- bool operator==(const Time& rv) const { return mTime == rv.GetTime(); }\r
- bool operator!=(const Time& rv) const { return mTime != rv.GetTime(); }\r
- bool operator<(const Time& rv) const { return mTime < rv.GetTime(); }\r
- bool operator>(const Time& rv) const { return mTime > rv.GetTime(); }\r
-\r
- virtual ~Time() { };\r
- };\r
-\r
- /* Class Timestamp represent a date AND a time. It is usefull in\r
- * interactions with the SQL TIMESTAMP type of Interbase. This class\r
- * inherits from Date and Time and completely inline implements its small\r
- * specific details. */\r
-\r
- class Timestamp : public Date, public Time\r
- {\r
- public:\r
- void Clear() { Date::Clear(); Time::Clear(); }\r
- void Today() { Date::Today(); Time::Clear(); }\r
- void Now() { Date::Today(); Time::Now(); }\r
-\r
- Timestamp() { Clear(); }\r
-\r
- Timestamp(int y, int m, int d)\r
- { Date::SetDate(y, m, d); Time::Clear(); }\r
-\r
- Timestamp(int y, int mo, int d, int h, int mi, int s, int t = 0)\r
- { Date::SetDate(y, mo, d); Time::SetTime(h, mi, s, t); }\r
-\r
- Timestamp(const Timestamp& rv)\r
- : Date(rv.mDate), Time(rv.mTime) {} // Copy Constructor\r
-\r
- Timestamp(const Date& rv)\r
- { mDate = rv.GetDate(); mTime = 0; }\r
-\r
- Timestamp(const Time& rv)\r
- { mDate = 0; mTime = rv.GetTime(); }\r
-\r
- Timestamp& operator=(const Timestamp& rv) // Timestamp Assignment operator\r
- { mDate = rv.mDate; mTime = rv.mTime; return *this; }\r
-\r
- Timestamp& operator=(const Date& rv) // Date Assignment operator\r
- { mDate = rv.GetDate(); return *this; }\r
-\r
- Timestamp& operator=(const Time& rv) // Time Assignment operator\r
- { mTime = rv.GetTime(); return *this; }\r
-\r
- bool operator==(const Timestamp& rv) const\r
- { return (mDate == rv.GetDate()) && (mTime == rv.GetTime()); }\r
-\r
- bool operator!=(const Timestamp& rv) const\r
- { return (mDate != rv.GetDate()) || (mTime != rv.GetTime()); }\r
-\r
- bool operator<(const Timestamp& rv) const\r
- { return (mDate < rv.GetDate()) ||\r
- (mDate == rv.GetDate() && mTime < rv.GetTime()); }\r
-\r
- bool operator>(const Timestamp& rv) const\r
- { return (mDate > rv.GetDate()) ||\r
- (mDate == rv.GetDate() && mTime > rv.GetTime()); }\r
-\r
- ~Timestamp() { }\r
- };\r
-\r
- /* Class DBKey can store a DBKEY, that special value which the hidden\r
- * RDB$DBKEY can give you from a select statement. A DBKey is nothing\r
- * specific to IBPP. It's a feature of the Firebird database engine. See its\r
- * documentation for more information. */\r
-\r
- class DBKey\r
- {\r
- private:\r
- std::string mDBKey; // Stores the binary DBKey\r
- mutable std::string mString;// String (temporary) representation of it\r
-\r
- public:\r
- void Clear();\r
- int Size() const { return (int)mDBKey.size(); }\r
- void SetKey(const void*, int size);\r
- void GetKey(void*, int size) const;\r
- const char* AsString() const;\r
-\r
- DBKey& operator=(const DBKey&); // Assignment operator\r
- DBKey(const DBKey&); // Copy Constructor\r
- DBKey() { }\r
- ~DBKey() { }\r
- };\r
-\r
- /* Class User wraps all the information about a user that the engine can manage. */\r
-\r
- class User\r
- {\r
- public:\r
- std::string username;\r
- std::string password;\r
- std::string firstname;\r
- std::string middlename;\r
- std::string lastname;\r
- uint32_t userid; // Only relevant on unixes\r
- uint32_t groupid; // Only relevant on unixes\r
-\r
- private:\r
- void copyfrom(const User& r);\r
-\r
- public:\r
- void clear();\r
- User& operator=(const User& r) { copyfrom(r); return *this; }\r
- User(const User& r) { copyfrom(r); }\r
- User() : userid(0), groupid(0) { }\r
- ~User() { };\r
- };\r
-\r
- // Interface Wrapper\r
- template <class T>\r
- class Ptr\r
- {\r
- private:\r
- T* mObject;\r
-\r
- public:\r
- void clear()\r
- {\r
- if (mObject != 0) { mObject->Release(); mObject = 0; }\r
- }\r
-\r
- T* intf() const { return mObject; }\r
- T* operator->() const { return mObject; }\r
-\r
- bool operator==(const T* p) const { return mObject == p; }\r
- bool operator==(const Ptr& r) const { return mObject == r.mObject; }\r
- bool operator!=(const T* p) const { return mObject != p; }\r
- bool operator!=(const Ptr& r) const { return mObject != r.mObject; }\r
-\r
- Ptr& operator=(T* p)\r
- {\r
- // AddRef _before_ Release gives correct behaviour on self-assigns\r
- T* tmp = (p == 0 ? 0 : p->AddRef()); // Take care of 0\r
- if (mObject != 0) mObject->Release();\r
- mObject = tmp; return *this;\r
- }\r
-\r
- Ptr& operator=(const Ptr& r)\r
- {\r
- // AddRef _before_ Release gives correct behaviour on self-assigns\r
- T* tmp = (r.intf() == 0 ? 0 : r->AddRef());// Take care of 0\r
- if (mObject != 0) mObject->Release();\r
- mObject = tmp; return *this;\r
- }\r
-\r
- Ptr(T* p) : mObject(p == 0 ? 0 : p->AddRef()) { }\r
- Ptr(const Ptr& r) : mObject(r.intf() == 0 ? 0 : r->AddRef()) { }\r
-\r
- Ptr() : mObject(0) { }\r
- ~Ptr() { clear(); }\r
- };\r
-\r
- // --- Interface Classes --- //\r
-\r
- /* Interfaces IBlob, IArray, IService, IDatabase, ITransaction and\r
- * IStatement are at the core of IBPP. Though it is possible to program your\r
- * applications by using theses interfaces directly (as was the case with\r
- * IBPP 1.x), you should refrain from using them and prefer the new IBPP\r
- * Objects Blob, Array, ... (without the I in front). Those new objects are\r
- * typedef'd right after each interface class definition as you can read\r
- * below. If you program using the Blob (instead of the IBlob interface\r
- * itself), you'll never have to care about AddRef/Release and you'll never\r
- * have to care about deleting your objects. */\r
-\r
- class IBlob; typedef Ptr<IBlob> Blob;\r
- class IArray; typedef Ptr<IArray> Array;\r
- class IService; typedef Ptr<IService> Service;\r
- class IDatabase; typedef Ptr<IDatabase> Database;\r
- class ITransaction; typedef Ptr<ITransaction> Transaction;\r
- class IStatement; typedef Ptr<IStatement> Statement;\r
- class IEvents; typedef Ptr<IEvents> Events;\r
- class IRow; typedef Ptr<IRow> Row;\r
-\r
- /* IBlob is the interface to the blob capabilities of IBPP. Blob is the\r
- * object class you actually use in your programming. In Firebird, at the\r
- * row level, a blob is merely a handle to a blob, stored elsewhere in the\r
- * database. Blob allows you to retrieve such a handle and then read from or\r
- * write to the blob, much in the same manner than you would do with a file. */\r
-\r
- class IBlob\r
- {\r
- public:\r
- virtual void Create() = 0;\r
- virtual void Open() = 0;\r
- virtual void Close() = 0;\r
- virtual void Cancel() = 0;\r
- virtual int Read(void*, int size) = 0;\r
- virtual void Write(const void*, int size) = 0;\r
- virtual void Info(int* Size, int* Largest, int* Segments) = 0;\r
- \r
- virtual void Save(const std::string& data) = 0;\r
- virtual void Load(std::string& data) = 0;\r
-\r
- virtual Database DatabasePtr() const = 0;\r
- virtual Transaction TransactionPtr() const = 0;\r
-\r
- virtual IBlob* AddRef() = 0;\r
- virtual void Release() = 0;\r
-\r
- virtual ~IBlob() { };\r
- };\r
-\r
- /* IArray is the interface to the array capabilities of IBPP. Array is the\r
- * object class you actually use in your programming. With an Array object, you\r
- * can create, read and write Interbase Arrays, as a whole or in slices. */\r
-\r
- class IArray\r
- {\r
- public:\r
- virtual void Describe(const std::string& table, const std::string& column) = 0;\r
- virtual void ReadTo(ADT, void* buffer, int elemcount) = 0;\r
- virtual void WriteFrom(ADT, const void* buffer, int elemcount) = 0;\r
- virtual SDT ElementType() = 0;\r
- virtual int ElementSize() = 0;\r
- virtual int ElementScale() = 0;\r
- virtual int Dimensions() = 0;\r
- virtual void Bounds(int dim, int* low, int* high) = 0;\r
- virtual void SetBounds(int dim, int low, int high) = 0;\r
-\r
- virtual Database DatabasePtr() const = 0;\r
- virtual Transaction TransactionPtr() const = 0;\r
-\r
- virtual IArray* AddRef() = 0;\r
- virtual void Release() = 0;\r
-\r
- virtual ~IArray() { };\r
- };\r
-\r
- /* IService is the interface to the service capabilities of IBPP. Service is\r
- * the object class you actually use in your programming. With a Service\r
- * object, you can do some maintenance work of databases and servers\r
- * (backup, restore, create/update users, ...) */\r
-\r
- class IService\r
- {\r
- public:\r
- virtual void Connect() = 0;\r
- virtual bool Connected() = 0;\r
- virtual void Disconnect() = 0;\r
-\r
- virtual void GetVersion(std::string& version) = 0;\r
-\r
- virtual void AddUser(const User&) = 0;\r
- virtual void GetUser(User&) = 0;\r
- virtual void GetUsers(std::vector<User>&) = 0;\r
- virtual void ModifyUser(const User&) = 0;\r
- virtual void RemoveUser(const std::string& username) = 0;\r
-\r
- virtual void SetPageBuffers(const std::string& dbfile, int buffers) = 0;\r
- virtual void SetSweepInterval(const std::string& dbfile, int sweep) = 0;\r
- virtual void SetSyncWrite(const std::string& dbfile, bool) = 0;\r
- virtual void SetReadOnly(const std::string& dbfile, bool) = 0;\r
- virtual void SetReserveSpace(const std::string& dbfile, bool) = 0;\r
-\r
- virtual void Shutdown(const std::string& dbfile, DSM mode, int sectimeout) = 0;\r
- virtual void Restart(const std::string& dbfile) = 0;\r
- virtual void Sweep(const std::string& dbfile) = 0;\r
- virtual void Repair(const std::string& dbfile, RPF flags) = 0;\r
-\r
- virtual void StartBackup(const std::string& dbfile,\r
- const std::string& bkfile, BRF flags = BRF(0)) = 0;\r
- virtual void StartRestore(const std::string& bkfile, const std::string& dbfile,\r
- int pagesize = 0, BRF flags = BRF(0)) = 0;\r
-\r
- virtual const char* WaitMsg() = 0; // With reporting (does not block)\r
- virtual void Wait() = 0; // Without reporting (does block)\r
-\r
- virtual IService* AddRef() = 0;\r
- virtual void Release() = 0;\r
-\r
- virtual ~IService() { };\r
- };\r
-\r
- /* IDatabase is the interface to the database connections in IBPP. Database\r
- * is the object class you actually use in your programming. With a Database\r
- * object, you can create/drop/connect databases. */\r
-\r
- class EventInterface; // Cross-reference between EventInterface and IDatabase\r
- \r
- class IDatabase\r
- {\r
- public:\r
- virtual const char* ServerName() const = 0;\r
- virtual const char* DatabaseName() const = 0;\r
- virtual const char* Username() const = 0;\r
- virtual const char* UserPassword() const = 0;\r
- virtual const char* RoleName() const = 0;\r
- virtual const char* CharSet() const = 0;\r
- virtual const char* CreateParams() const = 0;\r
-\r
- virtual void Info(int* ODS, int* ODSMinor, int* PageSize,\r
- int* Pages, int* Buffers, int* Sweep, bool* Sync,\r
- bool* Reserve) = 0;\r
- virtual void Statistics(int* Fetches, int* Marks,\r
- int* Reads, int* Writes) = 0;\r
- virtual void Counts(int* Insert, int* Update, int* Delete, \r
- int* ReadIdx, int* ReadSeq) = 0;\r
- virtual void Users(std::vector<std::string>& users) = 0;\r
- virtual int Dialect() = 0;\r
-\r
- virtual void Create(int dialect) = 0;\r
- virtual void Connect() = 0;\r
- virtual bool Connected() = 0;\r
- virtual void Inactivate() = 0;\r
- virtual void Disconnect() = 0;\r
- virtual void Drop() = 0;\r
-\r
- virtual IDatabase* AddRef() = 0;\r
- virtual void Release() = 0;\r
-\r
- virtual ~IDatabase() { };\r
- };\r
-\r
- /* ITransaction is the interface to the transaction connections in IBPP.\r
- * Transaction is the object class you actually use in your programming. A\r
- * Transaction object can be associated with more than one Database,\r
- * allowing for distributed transactions spanning multiple databases,\r
- * possibly located on different servers. IBPP is one among the few\r
- * programming interfaces to Firebird that allows you to support distributed\r
- * transactions. */\r
-\r
- class ITransaction\r
- {\r
- public:\r
- virtual void AttachDatabase(Database db, TAM am = amWrite,\r
- TIL il = ilConcurrency, TLR lr = lrWait, TFF flags = TFF(0)) = 0;\r
- virtual void DetachDatabase(Database db) = 0;\r
- virtual void AddReservation(Database db,\r
- const std::string& table, TTR tr) = 0;\r
-\r
- virtual void Start() = 0;\r
- virtual bool Started() = 0;\r
- virtual void Commit() = 0;\r
- virtual void Rollback() = 0;\r
- virtual void CommitRetain() = 0;\r
- virtual void RollbackRetain() = 0;\r
-\r
- virtual ITransaction* AddRef() = 0;\r
- virtual void Release() = 0;\r
-\r
- virtual ~ITransaction() { };\r
- };\r
-\r
- /*\r
- * Class Row can hold all the values of a row (from a SELECT for instance).\r
- */\r
-\r
- class IRow\r
- {\r
- public:\r
- virtual void SetNull(int) = 0;\r
- virtual void Set(int, bool) = 0;\r
- virtual void Set(int, const void*, int) = 0; // byte buffers\r
- virtual void Set(int, const char*) = 0; // c-string\r
- virtual void Set(int, const std::string&) = 0;\r
- virtual void Set(int, int16_t) = 0;\r
- virtual void Set(int, int32_t) = 0;\r
- virtual void Set(int, int64_t) = 0;\r
- virtual void Set(int, float) = 0;\r
- virtual void Set(int, double) = 0;\r
- virtual void Set(int, const Timestamp&) = 0;\r
- virtual void Set(int, const Date&) = 0;\r
- virtual void Set(int, const Time&) = 0;\r
- virtual void Set(int, const DBKey&) = 0;\r
- virtual void Set(int, const Blob&) = 0;\r
- virtual void Set(int, const Array&) = 0;\r
-\r
- virtual bool IsNull(int) = 0;\r
- virtual bool Get(int, bool&) = 0;\r
- virtual bool Get(int, void*, int&) = 0; // byte buffers\r
- virtual bool Get(int, std::string&) = 0;\r
- virtual bool Get(int, int16_t&) = 0;\r
- virtual bool Get(int, int32_t&) = 0;\r
- virtual bool Get(int, int64_t&) = 0;\r
- virtual bool Get(int, float&) = 0;\r
- virtual bool Get(int, double&) = 0;\r
- virtual bool Get(int, Timestamp&) = 0;\r
- virtual bool Get(int, Date&) = 0;\r
- virtual bool Get(int, Time&) = 0;\r
- virtual bool Get(int, DBKey&) = 0;\r
- virtual bool Get(int, Blob&) = 0;\r
- virtual bool Get(int, Array&) = 0;\r
-\r
- virtual bool IsNull(const std::string&) = 0;\r
- virtual bool Get(const std::string&, bool&) = 0;\r
- virtual bool Get(const std::string&, void*, int&) = 0; // byte buffers\r
- virtual bool Get(const std::string&, std::string&) = 0;\r
- virtual bool Get(const std::string&, int16_t&) = 0;\r
- virtual bool Get(const std::string&, int32_t&) = 0;\r
- virtual bool Get(const std::string&, int64_t&) = 0;\r
- virtual bool Get(const std::string&, float&) = 0;\r
- virtual bool Get(const std::string&, double&) = 0;\r
- virtual bool Get(const std::string&, Timestamp&) = 0;\r
- virtual bool Get(const std::string&, Date&) = 0;\r
- virtual bool Get(const std::string&, Time&) = 0;\r
- virtual bool Get(const std::string&, DBKey&) = 0;\r
- virtual bool Get(const std::string&, Blob&) = 0;\r
- virtual bool Get(const std::string&, Array&) = 0;\r
-\r
- virtual int ColumnNum(const std::string&) = 0;\r
- virtual const char* ColumnName(int) = 0;\r
- virtual const char* ColumnAlias(int) = 0;\r
- virtual const char* ColumnTable(int) = 0;\r
- virtual SDT ColumnType(int) = 0;\r
- virtual int ColumnSubtype(int) = 0;\r
- virtual int ColumnSize(int) = 0;\r
- virtual int ColumnScale(int) = 0;\r
- virtual int Columns() = 0;\r
- \r
- virtual bool ColumnUpdated(int) = 0;\r
- virtual bool Updated() = 0;\r
-\r
- virtual Database DatabasePtr() const = 0;\r
- virtual Transaction TransactionPtr() const = 0;\r
-\r
- virtual IRow* Clone() = 0;\r
- virtual IRow* AddRef() = 0;\r
- virtual void Release() = 0;\r
-\r
- virtual ~IRow() {};\r
- };\r
-\r
- /* IStatement is the interface to the statements execution in IBPP.\r
- * Statement is the object class you actually use in your programming. A\r
- * Statement object is the work horse of IBPP. All your data manipulation\r
- * statements will be done through it. It is also used to access the result\r
- * set of a query (when the statement is such), one row at a time and in\r
- * strict forward direction. */\r
-\r
- class IStatement\r
- {\r
- public:\r
- virtual void Prepare(const std::string&) = 0;\r
- virtual void Execute() = 0;\r
- virtual void Execute(const std::string&) = 0;\r
- virtual void ExecuteImmediate(const std::string&) = 0;\r
- virtual void CursorExecute(const std::string& cursor) = 0;\r
- virtual void CursorExecute(const std::string& cursor, const std::string&) = 0;\r
- virtual bool Fetch() = 0;\r
- virtual bool Fetch(Row&) = 0;\r
- virtual int AffectedRows() = 0;\r
- virtual void Close() = 0;\r
- virtual std::string& Sql() = 0;\r
- virtual STT Type() = 0;\r
-\r
- virtual void SetNull(int) = 0;\r
- virtual void Set(int, bool) = 0;\r
- virtual void Set(int, const void*, int) = 0; // byte buffers\r
- virtual void Set(int, const char*) = 0; // c-string\r
- virtual void Set(int, const std::string&) = 0;\r
- virtual void Set(int, int16_t value) = 0;\r
- virtual void Set(int, int32_t value) = 0;\r
- virtual void Set(int, int64_t value) = 0;\r
- virtual void Set(int, float value) = 0;\r
- virtual void Set(int, double value) = 0;\r
- virtual void Set(int, const Timestamp& value) = 0;\r
- virtual void Set(int, const Date& value) = 0;\r
- virtual void Set(int, const Time& value) = 0;\r
- virtual void Set(int, const DBKey& value) = 0;\r
- virtual void Set(int, const Blob& value) = 0;\r
- virtual void Set(int, const Array& value) = 0;\r
-\r
- virtual bool IsNull(int) = 0;\r
- virtual bool Get(int, bool&) = 0;\r
- virtual bool Get(int, void*, int&) = 0; // byte buffers\r
- virtual bool Get(int, std::string&) = 0;\r
- virtual bool Get(int, int16_t&) = 0;\r
- virtual bool Get(int, int32_t&) = 0;\r
- virtual bool Get(int, int64_t&) = 0;\r
- virtual bool Get(int, float&) = 0;\r
- virtual bool Get(int, double&) = 0;\r
- virtual bool Get(int, Timestamp& value) = 0;\r
- virtual bool Get(int, Date& value) = 0;\r
- virtual bool Get(int, Time& value) = 0;\r
- virtual bool Get(int, DBKey& value) = 0;\r
- virtual bool Get(int, Blob& value) = 0;\r
- virtual bool Get(int, Array& value) = 0;\r
-\r
- virtual bool IsNull(const std::string&) = 0;\r
- virtual bool Get(const std::string&, bool&) = 0;\r
- virtual bool Get(const std::string&, void*, int&) = 0; // byte buffers\r
- virtual bool Get(const std::string&, std::string&) = 0;\r
- virtual bool Get(const std::string&, int16_t&) = 0;\r
- virtual bool Get(const std::string&, int32_t&) = 0;\r
- virtual bool Get(const std::string&, int64_t&) = 0;\r
- virtual bool Get(const std::string&, float&) = 0;\r
- virtual bool Get(const std::string&, double&) = 0;\r
- virtual bool Get(const std::string&, Timestamp& value) = 0;\r
- virtual bool Get(const std::string&, Date& value) = 0;\r
- virtual bool Get(const std::string&, Time& value) = 0;\r
- virtual bool Get(const std::string&, DBKey& value) = 0;\r
- virtual bool Get(const std::string&, Blob& value) = 0;\r
- virtual bool Get(const std::string&, Array& value) = 0;\r
-\r
- virtual int ColumnNum(const std::string&) = 0;\r
- virtual const char* ColumnName(int) = 0;\r
- virtual const char* ColumnAlias(int) = 0;\r
- virtual const char* ColumnTable(int) = 0;\r
- virtual SDT ColumnType(int) = 0;\r
- virtual int ColumnSubtype(int) = 0;\r
- virtual int ColumnSize(int) = 0;\r
- virtual int ColumnScale(int) = 0;\r
- virtual int Columns() = 0;\r
-\r
- virtual SDT ParameterType(int) = 0;\r
- virtual int ParameterSubtype(int) = 0;\r
- virtual int ParameterSize(int) = 0;\r
- virtual int ParameterScale(int) = 0;\r
- virtual int Parameters() = 0;\r
-\r
- virtual void Plan(std::string&) = 0;\r
-\r
- virtual Database DatabasePtr() const = 0;\r
- virtual Transaction TransactionPtr() const = 0;\r
-\r
- virtual IStatement* AddRef() = 0;\r
- virtual void Release() = 0;\r
-\r
- virtual ~IStatement() { };\r
-\r
- // DEPRECATED METHODS (WON'T BE AVAILABLE IN VERSIONS 3.x)\r
- virtual bool Get(int, char*) = 0; // DEPRECATED\r
- virtual bool Get(const std::string&, char*) = 0; // DEPRECATED\r
- virtual bool Get(int, bool*) = 0; // DEPRECATED\r
- virtual bool Get(const std::string&, bool*) = 0; // DEPRECATED\r
- virtual bool Get(int, int16_t*) = 0; // DEPRECATED\r
- virtual bool Get(const std::string&, int16_t*) = 0; // DEPRECATED\r
- virtual bool Get(int, int32_t*) = 0; // DEPRECATED\r
- virtual bool Get(const std::string&, int32_t*) = 0; // DEPRECATED\r
- virtual bool Get(int, int64_t*) = 0; // DEPRECATED\r
- virtual bool Get(const std::string&, int64_t*) = 0; // DEPRECATED\r
- virtual bool Get(int, float*) = 0; // DEPRECATED\r
- virtual bool Get(const std::string&, float*) = 0; // DEPRECATED\r
- virtual bool Get(int, double*) = 0; // DEPRECATED\r
- virtual bool Get(const std::string&, double*) = 0; // DEPRECATED\r
- };\r
- \r
- class IEvents\r
- {\r
- public:\r
- virtual void Add(const std::string&, EventInterface*) = 0;\r
- virtual void Drop(const std::string&) = 0;\r
- virtual void List(std::vector<std::string>&) = 0;\r
- virtual void Clear() = 0; // Drop all events\r
- virtual void Dispatch() = 0; // Dispatch events (calls handlers)\r
-\r
- virtual Database DatabasePtr() const = 0;\r
-\r
- virtual IEvents* AddRef() = 0;\r
- virtual void Release() = 0;\r
-\r
- virtual ~IEvents() { };\r
- };\r
- \r
- /* Class EventInterface is merely a pure interface.\r
- * It is _not_ implemented by IBPP. It is only a base class definition from\r
- * which your own event interface classes have to derive from.\r
- * Please read the reference guide at http://www.ibpp.org for more info. */\r
-\r
- class EventInterface\r
- {\r
- public:\r
- virtual void ibppEventHandler(Events, const std::string&, int) = 0;\r
- virtual ~EventInterface() { };\r
- };\r
-\r
- // --- Factories ---\r
- // These methods are the only way to get one of the above\r
- // Interfaces. They are at the heart of how you program using IBPP. For\r
- // instance, to get access to a database, you'll write code similar to this:\r
- // {\r
- // Database db = DatabaseFactory("server", "databasename",\r
- // "user", "password");\r
- // db->Connect();\r
- // ...\r
- // db->Disconnect();\r
- // }\r
-\r
- Service ServiceFactory(const std::string& ServerName,\r
- const std::string& UserName, const std::string& UserPassword);\r
-\r
- Database DatabaseFactory(const std::string& ServerName,\r
- const std::string& DatabaseName, const std::string& UserName,\r
- const std::string& UserPassword, const std::string& RoleName,\r
- const std::string& CharSet, const std::string& CreateParams);\r
-\r
- inline Database DatabaseFactory(const std::string& ServerName,\r
- const std::string& DatabaseName, const std::string& UserName,\r
- const std::string& UserPassword)\r
- { return DatabaseFactory(ServerName, DatabaseName, UserName, UserPassword, "", "", ""); }\r
-\r
- Transaction TransactionFactory(Database db, TAM am = amWrite,\r
- TIL il = ilConcurrency, TLR lr = lrWait, TFF flags = TFF(0));\r
-\r
- Statement StatementFactory(Database db, Transaction tr,\r
- const std::string& sql);\r
-\r
- inline Statement StatementFactory(Database db, Transaction tr)\r
- { return StatementFactory(db, tr, ""); }\r
-\r
- Blob BlobFactory(Database db, Transaction tr);\r
- \r
- Array ArrayFactory(Database db, Transaction tr);\r
- \r
- Events EventsFactory(Database db);\r
-\r
- /* IBPP uses a self initialization system. Each time an object that may\r
- * require the usage of the Interbase client C-API library is used, the\r
- * library internal handling details are automatically initialized, if not\r
- * already done. You can kick this initialization at the start of an\r
- * application by calling IBPP::CheckVersion(). This is recommended, because\r
- * IBPP::CheckVersion will assure you that YOUR code has been compiled\r
- * against a compatible version of the library. */\r
-\r
- bool CheckVersion(uint32_t);\r
- int GDSVersion();\r
- \r
- /* On Win32 platform, ClientLibSearchPaths() allows to setup\r
- * one or multiple additional paths (separated with a ';') where IBPP\r
- * will look for the client library (before the default implicit search\r
- * locations). This is usefull for applications distributed with a 'private'\r
- * copy of Firebird, when the registry is useless to identify the location\r
- * from where to attempt loading the fbclient.dll / gds32.dll.\r
- * If called, this function must be called *early* by the application,\r
- * before *any* other function or object methods of IBPP.\r
- * Currently, this is a NO-OP on platforms other than Win32. */\r
- \r
- void ClientLibSearchPaths(const std::string&);\r
-\r
- /* Finally, here are some date and time conversion routines used by IBPP and\r
- * that may be helpful at the application level. They do not depend on\r
- * anything related to Firebird/Interbase. Just a bonus. dtoi and itod\r
- * return false on invalid parameters or out of range conversions. */\r
-\r
- bool dtoi(int date, int* py, int* pm, int* pd);\r
- bool itod(int* pdate, int year, int month, int day);\r
- void ttoi(int itime, int* phour, int* pminute, int* psecond, int* ptt);\r
- void itot(int* ptime, int hour, int minute, int second = 0, int tenthousandths = 0);\r
-\r
-}\r
-\r
-#endif\r
-\r
-//\r
-// EOF\r
-//\r