From b7c385c51b12c37c211d3bbb8e3f6d3f7ea60b5b Mon Sep 17 00:00:00 2001 From: Maxim Mamontov Date: Mon, 8 Nov 2010 16:44:02 +0200 Subject: [PATCH] =?utf8?q?=D0=AD=D1=82=D0=BE=D1=82=20=D0=B7=D0=B0=D0=B3?= =?utf8?q?=D0=BE=D0=BB=D0=BE=D0=B2=D0=BE=D1=87=D0=BD=D1=8B=D0=B9=20=D1=84?= =?utf8?q?=D0=B0=D0=B9=D0=BB=20=D0=BE=D1=82=D0=BD=D0=BE=D1=81=D0=B8=D1=82?= =?utf8?q?=D1=81=D1=8F=20=D0=BA=20=D0=B1=D0=B8=D0=B1=D0=BB=D0=B8=D0=BE?= =?utf8?q?=D1=82=D0=B5=D0=BA=D0=B5=20ibpp,=20=D1=83=D0=B4=D0=B0=D0=BB?= =?utf8?q?=D1=8F=D0=B5=D0=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- include/ibpp.h | 929 ------------------------------------------------- 1 file changed, 929 deletions(-) delete mode 100644 include/ibpp.h diff --git a/include/ibpp.h b/include/ibpp.h deleted file mode 100644 index 7795c7db..00000000 --- a/include/ibpp.h +++ /dev/null @@ -1,929 +0,0 @@ -/////////////////////////////////////////////////////////////////////////////// -// -// File : $Id: ibpp.h,v 1.3 2007/10/28 11:17:44 nobunaga Exp $ -// Subject : IBPP public header file. This is _the_ only file you include in -// your application files when developing with IBPP. -// -/////////////////////////////////////////////////////////////////////////////// -// -// (C) Copyright 2000-2006 T.I.P. Group S.A. and the IBPP Team (www.ibpp.org) -// -// The contents of this file are subject to the IBPP License (the "License"); -// you may not use this file except in compliance with the License. You may -// obtain a copy of the License at http://www.ibpp.org or in the 'license.txt' -// file which must have been distributed along with this file. -// -// This software, distributed under the License, is distributed on an "AS IS" -// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the -// License for the specific language governing rights and limitations -// under the License. -// -// Contributor(s): -// -// Olivier Mascia, main coding -// Matt Hortman, initial linux port -// Mark Jordan, design contributions -// Maxim Abrashkin, enhancement patches -// Torsten Martinsen, enhancement patches -// Michael Hieke, darwin (OS X) port, enhancement patches -// Val Samko, enhancement patches and debugging -// Mike Nordell, invaluable C++ advices -// Claudio Valderrama, help with not-so-well documented IB/FB features -// Many others, excellent suggestions, bug finding, and support -// -/////////////////////////////////////////////////////////////////////////////// -// -// COMMENTS -// Tabulations should be set every four characters when editing this file. -// -// When compiling a project using IBPP, the following defines should be made -// on the command-line (or in makefiles) according to the OS platform and -// compiler used. -// -// Select the platform: IBPP_WINDOWS | IBPP_LINUX | IBPP_DARWIN -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef __IBPP_H__ -#define __IBPP_H__ - -#if !defined(IBPP_WINDOWS) && !defined(IBPP_LINUX) && !defined(IBPP_DARWIN) -#error Please define IBPP_WINDOWS/IBPP_LINUX/IBPP_DARWIN before compiling ! -#endif - -#if !defined(__BCPLUSPLUS__) && !defined(__GNUC__) && !defined(_MSC_VER) && !defined(__DMC__) -#error Your compiler is not recognized. -#endif - -#if defined(IBPP_LINUX) || defined(IBPP_DARWIN) -#define IBPP_UNIX // IBPP_UNIX stands as a common denominator to *NIX flavours -#endif - -// IBPP is written for 32 bits systems or higher. -// The standard type 'int' is assumed to be at least 32 bits. -// And the standard type 'short' is assumed to be exactly 16 bits. -// Everywhere possible, where the exact size of an integer does not matter, -// the standard type 'int' is used. And where an exact integer size is required -// the standard exact precision types definitions of C 99 standard are used. - -#if defined(_MSC_VER) || defined(__DMC__) || defined(__BCPLUSPLUS__) -// C99 §7.18.1.1 Exact-width integer types (only those used by IBPP) -#if defined(_MSC_VER) && (_MSC_VER < 1300) // MSVC 6 should be < 1300 - typedef short int16_t; - typedef int int32_t; - typedef unsigned int uint32_t; -#else - typedef __int16 int16_t; - typedef __int32 int32_t; - typedef unsigned __int32 uint32_t; -#endif - typedef __int64 int64_t; -#else - #include // C99 (§7.18) integer types definitions -#endif - -#if !defined(_) -#define _(s) s -#endif - -#include -#include -#include - -namespace IBPP -{ - // Typically you use this constant in a call IBPP::CheckVersion as in: - // if (! IBPP::CheckVersion(IBPP::Version)) { throw .... ; } - const uint32_t Version = (2<<24) + (5<<16) + (3<<8) + 0; // Version == 2.5.3.0 - - // Dates range checking - const int MinDate = -693594; // 1 JAN 0001 - const int MaxDate = 2958464; // 31 DEC 9999 - - // Transaction Access Modes - enum TAM {amWrite, amRead}; - - // Transaction Isolation Levels - enum TIL {ilConcurrency, ilReadDirty, ilReadCommitted, ilConsistency}; - - // Transaction Lock Resolution - enum TLR {lrWait, lrNoWait}; - - // Transaction Table Reservation - enum TTR {trSharedWrite, trSharedRead, trProtectedWrite, trProtectedRead}; - - // Prepared Statement Types - enum STT {stUnknown, stUnsupported, - stSelect, stInsert, stUpdate, stDelete, stDDL, stExecProcedure, - stSelectUpdate, stSetGenerator, stSavePoint}; - - // SQL Data Types - enum SDT {sdArray, sdBlob, sdDate, sdTime, sdTimestamp, sdString, - sdSmallint, sdInteger, sdLargeint, sdFloat, sdDouble}; - - // Array Data Types - enum ADT {adDate, adTime, adTimestamp, adString, - adBool, adInt16, adInt32, adInt64, adFloat, adDouble}; - - // Database::Shutdown Modes - enum DSM {dsForce, dsDenyTrans, dsDenyAttach}; - - // Service::StartBackup && Service::StartRestore Flags - enum BRF { - brVerbose = 0x1, - // Backup flags - brIgnoreChecksums = 0x100, brIgnoreLimbo = 0x200, - brMetadataOnly = 0x400, brNoGarbageCollect = 0x800, - brNonTransportable = 0x1000, brConvertExtTables = 0x2000, - // Restore flags - brReplace = 0x10000, brDeactivateIdx = 0x20000, - brNoShadow = 0x40000, brNoValidity = 0x80000, - brPerTableCommit = 0x100000, brUseAllSpace = 0x200000 - }; - - // Service::Repair Flags - enum RPF - { - // Mandatory and mutually exclusives - rpMendRecords = 0x1, rpValidatePages = 0x2, rpValidateFull = 0x4, - // Options - rpReadOnly = 0x100, rpIgnoreChecksums = 0x200, rpKillShadows = 0x400 - }; - - // TransactionFactory Flags - enum TFF {tfIgnoreLimbo = 0x1, tfAutoCommit = 0x2, tfNoAutoUndo = 0x4}; - - /* IBPP never return any error codes. It throws exceptions. - * On database engine reported errors, an IBPP::SQLException is thrown. - * In all other cases, IBPP throws IBPP::LogicException. - * Also note that the runtime and the language might also throw exceptions - * while executing some IBPP methods. A failing new operator will throw - * std::bad_alloc, IBPP does nothing to alter the standard behaviour. - * - * std::exception - * | - * IBPP::Exception - * / \ - * IBPP::LogicException IBPP::SQLException - * | - * IBPP::WrongType - */ - - class Exception : public std::exception - { - public: - virtual const char* Origin() const throw() = 0; - virtual const char* ErrorMessage() const throw() = 0; // Deprecated, use what() - virtual const char* what() const throw() = 0; - virtual ~Exception() throw(); - }; - - class LogicException : public Exception - { - public: - virtual ~LogicException() throw(); - }; - - class SQLException : public Exception - { - public: - virtual int SqlCode() const throw() = 0; - virtual int EngineCode() const throw() = 0; - - virtual ~SQLException() throw(); - }; - - class WrongType : public LogicException - { - public: - virtual ~WrongType() throw(); - }; - - /* Classes Date, Time, Timestamp and DBKey are 'helper' classes. They help - * in retrieving or setting some special SQL types. Dates, times and dbkeys - * are often read and written as strings in SQL scripts. When programming - * with IBPP, we handle those data with these specific classes, which - * enhance their usefullness and free us of format problems (M/D/Y, D/M/Y, - * Y-M-D ?, and so on...). */ - - /* Class Date represent purely a Date (no time part specified). It is - * usefull in interactions with the SQL DATE type of Interbase. You can add - * or substract a number from a Date, that will modify it to represent the - * correct date, X days later or sooner. All the Y2K details taken into - * account. - * The full range goes from integer values IBPP::MinDate to IBPP::MaxDate - * which means from 01 Jan 0001 to 31 Dec 9999. ( Which is inherently - * incorrect as this assumes Gregorian calendar. ) */ - - class Timestamp; // Cross-reference between Timestamp, Date and Time - - class Date - { - protected: - int mDate; // The date : 1 == 1 Jan 1900 - - public: - void Clear() { mDate = MinDate - 1; }; - void Today(); - void SetDate(int year, int month, int day); - void SetDate(int dt); - void GetDate(int& year, int& month, int& day) const; - int GetDate() const { return mDate; } - int Year() const; - int Month() const; - int Day() const; - void Add(int days); - void StartOfMonth(); - void EndOfMonth(); - - Date() { Clear(); }; - Date(int dt) { SetDate(dt); } - Date(int year, int month, int day); - Date(const Date&); // Copy Constructor - Date& operator=(const Timestamp&); // Timestamp Assignment operator - Date& operator=(const Date&); // Date Assignment operator - - bool operator==(const Date& rv) const { return mDate == rv.GetDate(); } - bool operator!=(const Date& rv) const { return mDate != rv.GetDate(); } - bool operator<(const Date& rv) const { return mDate < rv.GetDate(); } - bool operator>(const Date& rv) const { return mDate > rv.GetDate(); } - - virtual ~Date() { }; - }; - - /* Class Time represent purely a Time. It is usefull in interactions - * with the SQL TIME type of Interbase. */ - - class Time - { - protected: - int mTime; // The time, in ten-thousandths of seconds since midnight - - public: - void Clear() { mTime = 0; } - void Now(); - void SetTime(int hour, int minute, int second, int tenthousandths = 0); - void SetTime(int tm); - void GetTime(int& hour, int& minute, int& second) const; - void GetTime(int& hour, int& minute, int& second, int& tenthousandths) const; - int GetTime() const { return mTime; } - int Hours() const; - int Minutes() const; - int Seconds() const; - int SubSeconds() const; // Actually tenthousandths of seconds - Time() { Clear(); } - Time(int tm) { SetTime(tm); } - Time(int hour, int minute, int second, int tenthousandths = 0); - Time(const Time&); // Copy Constructor - Time& operator=(const Timestamp&); // Timestamp Assignment operator - Time& operator=(const Time&); // Time Assignment operator - - bool operator==(const Time& rv) const { return mTime == rv.GetTime(); } - bool operator!=(const Time& rv) const { return mTime != rv.GetTime(); } - bool operator<(const Time& rv) const { return mTime < rv.GetTime(); } - bool operator>(const Time& rv) const { return mTime > rv.GetTime(); } - - virtual ~Time() { }; - }; - - /* Class Timestamp represent a date AND a time. It is usefull in - * interactions with the SQL TIMESTAMP type of Interbase. This class - * inherits from Date and Time and completely inline implements its small - * specific details. */ - - class Timestamp : public Date, public Time - { - public: - void Clear() { Date::Clear(); Time::Clear(); } - void Today() { Date::Today(); Time::Clear(); } - void Now() { Date::Today(); Time::Now(); } - - Timestamp() { Clear(); } - - Timestamp(int y, int m, int d) - { Date::SetDate(y, m, d); Time::Clear(); } - - Timestamp(int y, int mo, int d, int h, int mi, int s, int t = 0) - { Date::SetDate(y, mo, d); Time::SetTime(h, mi, s, t); } - - Timestamp(const Timestamp& rv) - : Date(rv.mDate), Time(rv.mTime) {} // Copy Constructor - - Timestamp(const Date& rv) - { mDate = rv.GetDate(); mTime = 0; } - - Timestamp(const Time& rv) - { mDate = 0; mTime = rv.GetTime(); } - - Timestamp& operator=(const Timestamp& rv) // Timestamp Assignment operator - { mDate = rv.mDate; mTime = rv.mTime; return *this; } - - Timestamp& operator=(const Date& rv) // Date Assignment operator - { mDate = rv.GetDate(); return *this; } - - Timestamp& operator=(const Time& rv) // Time Assignment operator - { mTime = rv.GetTime(); return *this; } - - bool operator==(const Timestamp& rv) const - { return (mDate == rv.GetDate()) && (mTime == rv.GetTime()); } - - bool operator!=(const Timestamp& rv) const - { return (mDate != rv.GetDate()) || (mTime != rv.GetTime()); } - - bool operator<(const Timestamp& rv) const - { return (mDate < rv.GetDate()) || - (mDate == rv.GetDate() && mTime < rv.GetTime()); } - - bool operator>(const Timestamp& rv) const - { return (mDate > rv.GetDate()) || - (mDate == rv.GetDate() && mTime > rv.GetTime()); } - - ~Timestamp() { } - }; - - /* Class DBKey can store a DBKEY, that special value which the hidden - * RDB$DBKEY can give you from a select statement. A DBKey is nothing - * specific to IBPP. It's a feature of the Firebird database engine. See its - * documentation for more information. */ - - class DBKey - { - private: - std::string mDBKey; // Stores the binary DBKey - mutable std::string mString;// String (temporary) representation of it - - public: - void Clear(); - int Size() const { return (int)mDBKey.size(); } - void SetKey(const void*, int size); - void GetKey(void*, int size) const; - const char* AsString() const; - - DBKey& operator=(const DBKey&); // Assignment operator - DBKey(const DBKey&); // Copy Constructor - DBKey() { } - ~DBKey() { } - }; - - /* Class User wraps all the information about a user that the engine can manage. */ - - class User - { - public: - std::string username; - std::string password; - std::string firstname; - std::string middlename; - std::string lastname; - uint32_t userid; // Only relevant on unixes - uint32_t groupid; // Only relevant on unixes - - private: - void copyfrom(const User& r); - - public: - void clear(); - User& operator=(const User& r) { copyfrom(r); return *this; } - User(const User& r) { copyfrom(r); } - User() : userid(0), groupid(0) { } - ~User() { }; - }; - - // Interface Wrapper - template - class Ptr - { - private: - T* mObject; - - public: - void clear() - { - if (mObject != 0) { mObject->Release(); mObject = 0; } - } - - T* intf() const { return mObject; } - T* operator->() const { return mObject; } - - bool operator==(const T* p) const { return mObject == p; } - bool operator==(const Ptr& r) const { return mObject == r.mObject; } - bool operator!=(const T* p) const { return mObject != p; } - bool operator!=(const Ptr& r) const { return mObject != r.mObject; } - - Ptr& operator=(T* p) - { - // AddRef _before_ Release gives correct behaviour on self-assigns - T* tmp = (p == 0 ? 0 : p->AddRef()); // Take care of 0 - if (mObject != 0) mObject->Release(); - mObject = tmp; return *this; - } - - Ptr& operator=(const Ptr& r) - { - // AddRef _before_ Release gives correct behaviour on self-assigns - T* tmp = (r.intf() == 0 ? 0 : r->AddRef());// Take care of 0 - if (mObject != 0) mObject->Release(); - mObject = tmp; return *this; - } - - Ptr(T* p) : mObject(p == 0 ? 0 : p->AddRef()) { } - Ptr(const Ptr& r) : mObject(r.intf() == 0 ? 0 : r->AddRef()) { } - - Ptr() : mObject(0) { } - ~Ptr() { clear(); } - }; - - // --- Interface Classes --- // - - /* Interfaces IBlob, IArray, IService, IDatabase, ITransaction and - * IStatement are at the core of IBPP. Though it is possible to program your - * applications by using theses interfaces directly (as was the case with - * IBPP 1.x), you should refrain from using them and prefer the new IBPP - * Objects Blob, Array, ... (without the I in front). Those new objects are - * typedef'd right after each interface class definition as you can read - * below. If you program using the Blob (instead of the IBlob interface - * itself), you'll never have to care about AddRef/Release and you'll never - * have to care about deleting your objects. */ - - class IBlob; typedef Ptr Blob; - class IArray; typedef Ptr Array; - class IService; typedef Ptr Service; - class IDatabase; typedef Ptr Database; - class ITransaction; typedef Ptr Transaction; - class IStatement; typedef Ptr Statement; - class IEvents; typedef Ptr Events; - class IRow; typedef Ptr Row; - - /* IBlob is the interface to the blob capabilities of IBPP. Blob is the - * object class you actually use in your programming. In Firebird, at the - * row level, a blob is merely a handle to a blob, stored elsewhere in the - * database. Blob allows you to retrieve such a handle and then read from or - * write to the blob, much in the same manner than you would do with a file. */ - - class IBlob - { - public: - virtual void Create() = 0; - virtual void Open() = 0; - virtual void Close() = 0; - virtual void Cancel() = 0; - virtual int Read(void*, int size) = 0; - virtual void Write(const void*, int size) = 0; - virtual void Info(int* Size, int* Largest, int* Segments) = 0; - - virtual void Save(const std::string& data) = 0; - virtual void Load(std::string& data) = 0; - - virtual Database DatabasePtr() const = 0; - virtual Transaction TransactionPtr() const = 0; - - virtual IBlob* AddRef() = 0; - virtual void Release() = 0; - - virtual ~IBlob() { }; - }; - - /* IArray is the interface to the array capabilities of IBPP. Array is the - * object class you actually use in your programming. With an Array object, you - * can create, read and write Interbase Arrays, as a whole or in slices. */ - - class IArray - { - public: - virtual void Describe(const std::string& table, const std::string& column) = 0; - virtual void ReadTo(ADT, void* buffer, int elemcount) = 0; - virtual void WriteFrom(ADT, const void* buffer, int elemcount) = 0; - virtual SDT ElementType() = 0; - virtual int ElementSize() = 0; - virtual int ElementScale() = 0; - virtual int Dimensions() = 0; - virtual void Bounds(int dim, int* low, int* high) = 0; - virtual void SetBounds(int dim, int low, int high) = 0; - - virtual Database DatabasePtr() const = 0; - virtual Transaction TransactionPtr() const = 0; - - virtual IArray* AddRef() = 0; - virtual void Release() = 0; - - virtual ~IArray() { }; - }; - - /* IService is the interface to the service capabilities of IBPP. Service is - * the object class you actually use in your programming. With a Service - * object, you can do some maintenance work of databases and servers - * (backup, restore, create/update users, ...) */ - - class IService - { - public: - virtual void Connect() = 0; - virtual bool Connected() = 0; - virtual void Disconnect() = 0; - - virtual void GetVersion(std::string& version) = 0; - - virtual void AddUser(const User&) = 0; - virtual void GetUser(User&) = 0; - virtual void GetUsers(std::vector&) = 0; - virtual void ModifyUser(const User&) = 0; - virtual void RemoveUser(const std::string& username) = 0; - - virtual void SetPageBuffers(const std::string& dbfile, int buffers) = 0; - virtual void SetSweepInterval(const std::string& dbfile, int sweep) = 0; - virtual void SetSyncWrite(const std::string& dbfile, bool) = 0; - virtual void SetReadOnly(const std::string& dbfile, bool) = 0; - virtual void SetReserveSpace(const std::string& dbfile, bool) = 0; - - virtual void Shutdown(const std::string& dbfile, DSM mode, int sectimeout) = 0; - virtual void Restart(const std::string& dbfile) = 0; - virtual void Sweep(const std::string& dbfile) = 0; - virtual void Repair(const std::string& dbfile, RPF flags) = 0; - - virtual void StartBackup(const std::string& dbfile, - const std::string& bkfile, BRF flags = BRF(0)) = 0; - virtual void StartRestore(const std::string& bkfile, const std::string& dbfile, - int pagesize = 0, BRF flags = BRF(0)) = 0; - - virtual const char* WaitMsg() = 0; // With reporting (does not block) - virtual void Wait() = 0; // Without reporting (does block) - - virtual IService* AddRef() = 0; - virtual void Release() = 0; - - virtual ~IService() { }; - }; - - /* IDatabase is the interface to the database connections in IBPP. Database - * is the object class you actually use in your programming. With a Database - * object, you can create/drop/connect databases. */ - - class EventInterface; // Cross-reference between EventInterface and IDatabase - - class IDatabase - { - public: - virtual const char* ServerName() const = 0; - virtual const char* DatabaseName() const = 0; - virtual const char* Username() const = 0; - virtual const char* UserPassword() const = 0; - virtual const char* RoleName() const = 0; - virtual const char* CharSet() const = 0; - virtual const char* CreateParams() const = 0; - - virtual void Info(int* ODS, int* ODSMinor, int* PageSize, - int* Pages, int* Buffers, int* Sweep, bool* Sync, - bool* Reserve) = 0; - virtual void Statistics(int* Fetches, int* Marks, - int* Reads, int* Writes) = 0; - virtual void Counts(int* Insert, int* Update, int* Delete, - int* ReadIdx, int* ReadSeq) = 0; - virtual void Users(std::vector& users) = 0; - virtual int Dialect() = 0; - - virtual void Create(int dialect) = 0; - virtual void Connect() = 0; - virtual bool Connected() = 0; - virtual void Inactivate() = 0; - virtual void Disconnect() = 0; - virtual void Drop() = 0; - - virtual IDatabase* AddRef() = 0; - virtual void Release() = 0; - - virtual ~IDatabase() { }; - }; - - /* ITransaction is the interface to the transaction connections in IBPP. - * Transaction is the object class you actually use in your programming. A - * Transaction object can be associated with more than one Database, - * allowing for distributed transactions spanning multiple databases, - * possibly located on different servers. IBPP is one among the few - * programming interfaces to Firebird that allows you to support distributed - * transactions. */ - - class ITransaction - { - public: - virtual void AttachDatabase(Database db, TAM am = amWrite, - TIL il = ilConcurrency, TLR lr = lrWait, TFF flags = TFF(0)) = 0; - virtual void DetachDatabase(Database db) = 0; - virtual void AddReservation(Database db, - const std::string& table, TTR tr) = 0; - - virtual void Start() = 0; - virtual bool Started() = 0; - virtual void Commit() = 0; - virtual void Rollback() = 0; - virtual void CommitRetain() = 0; - virtual void RollbackRetain() = 0; - - virtual ITransaction* AddRef() = 0; - virtual void Release() = 0; - - virtual ~ITransaction() { }; - }; - - /* - * Class Row can hold all the values of a row (from a SELECT for instance). - */ - - class IRow - { - public: - virtual void SetNull(int) = 0; - virtual void Set(int, bool) = 0; - virtual void Set(int, const void*, int) = 0; // byte buffers - virtual void Set(int, const char*) = 0; // c-string - virtual void Set(int, const std::string&) = 0; - virtual void Set(int, int16_t) = 0; - virtual void Set(int, int32_t) = 0; - virtual void Set(int, int64_t) = 0; - virtual void Set(int, float) = 0; - virtual void Set(int, double) = 0; - virtual void Set(int, const Timestamp&) = 0; - virtual void Set(int, const Date&) = 0; - virtual void Set(int, const Time&) = 0; - virtual void Set(int, const DBKey&) = 0; - virtual void Set(int, const Blob&) = 0; - virtual void Set(int, const Array&) = 0; - - virtual bool IsNull(int) = 0; - virtual bool Get(int, bool&) = 0; - virtual bool Get(int, void*, int&) = 0; // byte buffers - virtual bool Get(int, std::string&) = 0; - virtual bool Get(int, int16_t&) = 0; - virtual bool Get(int, int32_t&) = 0; - virtual bool Get(int, int64_t&) = 0; - virtual bool Get(int, float&) = 0; - virtual bool Get(int, double&) = 0; - virtual bool Get(int, Timestamp&) = 0; - virtual bool Get(int, Date&) = 0; - virtual bool Get(int, Time&) = 0; - virtual bool Get(int, DBKey&) = 0; - virtual bool Get(int, Blob&) = 0; - virtual bool Get(int, Array&) = 0; - - virtual bool IsNull(const std::string&) = 0; - virtual bool Get(const std::string&, bool&) = 0; - virtual bool Get(const std::string&, void*, int&) = 0; // byte buffers - virtual bool Get(const std::string&, std::string&) = 0; - virtual bool Get(const std::string&, int16_t&) = 0; - virtual bool Get(const std::string&, int32_t&) = 0; - virtual bool Get(const std::string&, int64_t&) = 0; - virtual bool Get(const std::string&, float&) = 0; - virtual bool Get(const std::string&, double&) = 0; - virtual bool Get(const std::string&, Timestamp&) = 0; - virtual bool Get(const std::string&, Date&) = 0; - virtual bool Get(const std::string&, Time&) = 0; - virtual bool Get(const std::string&, DBKey&) = 0; - virtual bool Get(const std::string&, Blob&) = 0; - virtual bool Get(const std::string&, Array&) = 0; - - virtual int ColumnNum(const std::string&) = 0; - virtual const char* ColumnName(int) = 0; - virtual const char* ColumnAlias(int) = 0; - virtual const char* ColumnTable(int) = 0; - virtual SDT ColumnType(int) = 0; - virtual int ColumnSubtype(int) = 0; - virtual int ColumnSize(int) = 0; - virtual int ColumnScale(int) = 0; - virtual int Columns() = 0; - - virtual bool ColumnUpdated(int) = 0; - virtual bool Updated() = 0; - - virtual Database DatabasePtr() const = 0; - virtual Transaction TransactionPtr() const = 0; - - virtual IRow* Clone() = 0; - virtual IRow* AddRef() = 0; - virtual void Release() = 0; - - virtual ~IRow() {}; - }; - - /* IStatement is the interface to the statements execution in IBPP. - * Statement is the object class you actually use in your programming. A - * Statement object is the work horse of IBPP. All your data manipulation - * statements will be done through it. It is also used to access the result - * set of a query (when the statement is such), one row at a time and in - * strict forward direction. */ - - class IStatement - { - public: - virtual void Prepare(const std::string&) = 0; - virtual void Execute() = 0; - virtual void Execute(const std::string&) = 0; - virtual void ExecuteImmediate(const std::string&) = 0; - virtual void CursorExecute(const std::string& cursor) = 0; - virtual void CursorExecute(const std::string& cursor, const std::string&) = 0; - virtual bool Fetch() = 0; - virtual bool Fetch(Row&) = 0; - virtual int AffectedRows() = 0; - virtual void Close() = 0; - virtual std::string& Sql() = 0; - virtual STT Type() = 0; - - virtual void SetNull(int) = 0; - virtual void Set(int, bool) = 0; - virtual void Set(int, const void*, int) = 0; // byte buffers - virtual void Set(int, const char*) = 0; // c-string - virtual void Set(int, const std::string&) = 0; - virtual void Set(int, int16_t value) = 0; - virtual void Set(int, int32_t value) = 0; - virtual void Set(int, int64_t value) = 0; - virtual void Set(int, float value) = 0; - virtual void Set(int, double value) = 0; - virtual void Set(int, const Timestamp& value) = 0; - virtual void Set(int, const Date& value) = 0; - virtual void Set(int, const Time& value) = 0; - virtual void Set(int, const DBKey& value) = 0; - virtual void Set(int, const Blob& value) = 0; - virtual void Set(int, const Array& value) = 0; - - virtual bool IsNull(int) = 0; - virtual bool Get(int, bool&) = 0; - virtual bool Get(int, void*, int&) = 0; // byte buffers - virtual bool Get(int, std::string&) = 0; - virtual bool Get(int, int16_t&) = 0; - virtual bool Get(int, int32_t&) = 0; - virtual bool Get(int, int64_t&) = 0; - virtual bool Get(int, float&) = 0; - virtual bool Get(int, double&) = 0; - virtual bool Get(int, Timestamp& value) = 0; - virtual bool Get(int, Date& value) = 0; - virtual bool Get(int, Time& value) = 0; - virtual bool Get(int, DBKey& value) = 0; - virtual bool Get(int, Blob& value) = 0; - virtual bool Get(int, Array& value) = 0; - - virtual bool IsNull(const std::string&) = 0; - virtual bool Get(const std::string&, bool&) = 0; - virtual bool Get(const std::string&, void*, int&) = 0; // byte buffers - virtual bool Get(const std::string&, std::string&) = 0; - virtual bool Get(const std::string&, int16_t&) = 0; - virtual bool Get(const std::string&, int32_t&) = 0; - virtual bool Get(const std::string&, int64_t&) = 0; - virtual bool Get(const std::string&, float&) = 0; - virtual bool Get(const std::string&, double&) = 0; - virtual bool Get(const std::string&, Timestamp& value) = 0; - virtual bool Get(const std::string&, Date& value) = 0; - virtual bool Get(const std::string&, Time& value) = 0; - virtual bool Get(const std::string&, DBKey& value) = 0; - virtual bool Get(const std::string&, Blob& value) = 0; - virtual bool Get(const std::string&, Array& value) = 0; - - virtual int ColumnNum(const std::string&) = 0; - virtual const char* ColumnName(int) = 0; - virtual const char* ColumnAlias(int) = 0; - virtual const char* ColumnTable(int) = 0; - virtual SDT ColumnType(int) = 0; - virtual int ColumnSubtype(int) = 0; - virtual int ColumnSize(int) = 0; - virtual int ColumnScale(int) = 0; - virtual int Columns() = 0; - - virtual SDT ParameterType(int) = 0; - virtual int ParameterSubtype(int) = 0; - virtual int ParameterSize(int) = 0; - virtual int ParameterScale(int) = 0; - virtual int Parameters() = 0; - - virtual void Plan(std::string&) = 0; - - virtual Database DatabasePtr() const = 0; - virtual Transaction TransactionPtr() const = 0; - - virtual IStatement* AddRef() = 0; - virtual void Release() = 0; - - virtual ~IStatement() { }; - - // DEPRECATED METHODS (WON'T BE AVAILABLE IN VERSIONS 3.x) - virtual bool Get(int, char*) = 0; // DEPRECATED - virtual bool Get(const std::string&, char*) = 0; // DEPRECATED - virtual bool Get(int, bool*) = 0; // DEPRECATED - virtual bool Get(const std::string&, bool*) = 0; // DEPRECATED - virtual bool Get(int, int16_t*) = 0; // DEPRECATED - virtual bool Get(const std::string&, int16_t*) = 0; // DEPRECATED - virtual bool Get(int, int32_t*) = 0; // DEPRECATED - virtual bool Get(const std::string&, int32_t*) = 0; // DEPRECATED - virtual bool Get(int, int64_t*) = 0; // DEPRECATED - virtual bool Get(const std::string&, int64_t*) = 0; // DEPRECATED - virtual bool Get(int, float*) = 0; // DEPRECATED - virtual bool Get(const std::string&, float*) = 0; // DEPRECATED - virtual bool Get(int, double*) = 0; // DEPRECATED - virtual bool Get(const std::string&, double*) = 0; // DEPRECATED - }; - - class IEvents - { - public: - virtual void Add(const std::string&, EventInterface*) = 0; - virtual void Drop(const std::string&) = 0; - virtual void List(std::vector&) = 0; - virtual void Clear() = 0; // Drop all events - virtual void Dispatch() = 0; // Dispatch events (calls handlers) - - virtual Database DatabasePtr() const = 0; - - virtual IEvents* AddRef() = 0; - virtual void Release() = 0; - - virtual ~IEvents() { }; - }; - - /* Class EventInterface is merely a pure interface. - * It is _not_ implemented by IBPP. It is only a base class definition from - * which your own event interface classes have to derive from. - * Please read the reference guide at http://www.ibpp.org for more info. */ - - class EventInterface - { - public: - virtual void ibppEventHandler(Events, const std::string&, int) = 0; - virtual ~EventInterface() { }; - }; - - // --- Factories --- - // These methods are the only way to get one of the above - // Interfaces. They are at the heart of how you program using IBPP. For - // instance, to get access to a database, you'll write code similar to this: - // { - // Database db = DatabaseFactory("server", "databasename", - // "user", "password"); - // db->Connect(); - // ... - // db->Disconnect(); - // } - - Service ServiceFactory(const std::string& ServerName, - const std::string& UserName, const std::string& UserPassword); - - Database DatabaseFactory(const std::string& ServerName, - const std::string& DatabaseName, const std::string& UserName, - const std::string& UserPassword, const std::string& RoleName, - const std::string& CharSet, const std::string& CreateParams); - - inline Database DatabaseFactory(const std::string& ServerName, - const std::string& DatabaseName, const std::string& UserName, - const std::string& UserPassword) - { return DatabaseFactory(ServerName, DatabaseName, UserName, UserPassword, "", "", ""); } - - Transaction TransactionFactory(Database db, TAM am = amWrite, - TIL il = ilConcurrency, TLR lr = lrWait, TFF flags = TFF(0)); - - Statement StatementFactory(Database db, Transaction tr, - const std::string& sql); - - inline Statement StatementFactory(Database db, Transaction tr) - { return StatementFactory(db, tr, ""); } - - Blob BlobFactory(Database db, Transaction tr); - - Array ArrayFactory(Database db, Transaction tr); - - Events EventsFactory(Database db); - - /* IBPP uses a self initialization system. Each time an object that may - * require the usage of the Interbase client C-API library is used, the - * library internal handling details are automatically initialized, if not - * already done. You can kick this initialization at the start of an - * application by calling IBPP::CheckVersion(). This is recommended, because - * IBPP::CheckVersion will assure you that YOUR code has been compiled - * against a compatible version of the library. */ - - bool CheckVersion(uint32_t); - int GDSVersion(); - - /* On Win32 platform, ClientLibSearchPaths() allows to setup - * one or multiple additional paths (separated with a ';') where IBPP - * will look for the client library (before the default implicit search - * locations). This is usefull for applications distributed with a 'private' - * copy of Firebird, when the registry is useless to identify the location - * from where to attempt loading the fbclient.dll / gds32.dll. - * If called, this function must be called *early* by the application, - * before *any* other function or object methods of IBPP. - * Currently, this is a NO-OP on platforms other than Win32. */ - - void ClientLibSearchPaths(const std::string&); - - /* Finally, here are some date and time conversion routines used by IBPP and - * that may be helpful at the application level. They do not depend on - * anything related to Firebird/Interbase. Just a bonus. dtoi and itod - * return false on invalid parameters or out of range conversions. */ - - bool dtoi(int date, int* py, int* pm, int* pd); - bool itod(int* pdate, int year, int month, int day); - void ttoi(int itime, int* phour, int* pminute, int* psecond, int* ptt); - void itot(int* ptime, int hour, int minute, int second = 0, int tenthousandths = 0); - -} - -#endif - -// -// EOF -// -- 2.44.2