#include "stg/users.h"
#include "stg/tariffs.h"
+#include "stg/admins.h"
+#include "stg/services.h"
+#include "stg/corporations.h"
+#include "stg/traffcounter.h"
#include "stg/user_property.h"
-#include "asn1/ObjectSyntax.h"
+#include "stg/ObjectSyntax.h"
#include "value2os.h"
#include "types.h"
class Sensor {
public:
+ virtual ~Sensor() {}
virtual bool GetValue(ObjectSyntax_t * objectSyntax) const = 0;
+#ifdef DEBUG
+ virtual std::string ToString() const = 0;
+#endif
};
typedef std::map<OID, Sensor *> Sensors;
-class TableSensor {
- public:
- virtual bool appendTable(Sensors & sensors);
-};
-
class TotalUsersSensor : public Sensor {
public:
TotalUsersSensor(const USERS & u) : users(u) {}
bool GetValue(ObjectSyntax_t * objectSyntax) const
{
- ValueToOS(users.GetUserNum(), objectSyntax);
+ ValueToOS(users.Count(), objectSyntax);
return true;
}
+#ifdef DEBUG
+ std::string ToString() const
+ { std::string res; x2str(users.Count(), res); return res; }
+#endif
+
private:
const USERS & users;
};
class UsersSensor : public Sensor {
public:
UsersSensor(USERS & u) : users(u) {}
- virtual ~UsersSensor() {};
+ virtual ~UsersSensor() {}
bool GetValue(ObjectSyntax_t * objectSyntax) const;
+#ifdef DEBUG
+ std::string ToString() const;
+#endif
private:
USERS & users;
bool GetValue(ObjectSyntax_t * objectSyntax) const
{
- ValueToOS(tariffs.GetTariffsNum(), objectSyntax);
+ ValueToOS(tariffs.Count(), objectSyntax);
return true;
}
+#ifdef DEBUG
+ std::string ToString() const
+ { std::string res; x2str(tariffs.Count(), res); return res; }
+#endif
+
private:
const TARIFFS & tariffs;
};
+class TotalAdminsSensor : public Sensor {
+ public:
+ TotalAdminsSensor(const ADMINS & a) : admins(a) {}
+ virtual ~TotalAdminsSensor() {}
+
+ bool GetValue(ObjectSyntax_t * objectSyntax) const
+ {
+ ValueToOS(admins.Count(), objectSyntax);
+ return true;
+ }
+
+#ifdef DEBUG
+ std::string ToString() const
+ { std::string res; x2str(admins.Count(), res); return res; }
+#endif
+
+ private:
+ const ADMINS & admins;
+};
+
+class TotalServicesSensor : public Sensor {
+ public:
+ TotalServicesSensor(const SERVICES & s) : services(s) {}
+ virtual ~TotalServicesSensor() {}
+
+ bool GetValue(ObjectSyntax_t * objectSyntax) const
+ {
+ ValueToOS(services.Count(), objectSyntax);
+ return true;
+ }
+
+#ifdef DEBUG
+ std::string ToString() const
+ { std::string res; x2str(services.Count(), res); return res; }
+#endif
+
+ private:
+ const SERVICES & services;
+};
+
+class TotalCorporationsSensor : public Sensor {
+ public:
+ TotalCorporationsSensor(const CORPORATIONS & c) : corporations(c) {}
+ virtual ~TotalCorporationsSensor() {}
+
+ bool GetValue(ObjectSyntax_t * objectSyntax) const
+ {
+ ValueToOS(corporations.Count(), objectSyntax);
+ return true;
+ }
+
+#ifdef DEBUG
+ std::string ToString() const
+ { std::string res; x2str(corporations.Count(), res); return res; }
+#endif
+
+ private:
+ const CORPORATIONS & corporations;
+};
+
+class TotalRulesSensor : public Sensor {
+ public:
+ TotalRulesSensor(const TRAFFCOUNTER & t) : traffcounter(t) {}
+ virtual ~TotalRulesSensor() {}
+
+ bool GetValue(ObjectSyntax_t * objectSyntax) const
+ {
+ ValueToOS(traffcounter.RulesCount(), objectSyntax);
+ return true;
+ }
+
+#ifdef DEBUG
+ std::string ToString() const
+ { std::string res; x2str(traffcounter.RulesCount(), res); return res; }
+#endif
+
+ private:
+ const TRAFFCOUNTER & traffcounter;
+};
+
template <typename T>
class ConstSensor : public Sensor {
public:
bool GetValue(ObjectSyntax * objectSyntax) const
{ return ValueToOS(value, objectSyntax); }
+#ifdef DEBUG
+ std::string ToString() const
+ { std::string res; x2str(value, res); return res; }
+#endif
+
private:
T value;
};
+#ifdef DEBUG
+template <>
+inline
+std::string ConstSensor<std::string>::ToString() const
+{
+return value;
+}
+#endif
+
#endif