+ enum ReturnCode
+ {
+ REJECT, // Reject the request immediately.
+ FAIL, // Module failed.
+ OK, // Module is OK, continue.
+ HANDLED, // The request is handled, no further handling.
+ INVALID, // The request is invalud.
+ USERLOCK, // Reject the request, user is locked.
+ NOTFOUND, // User not found.
+ NOOP, // Module performed no action.
+ UPDATED // Module sends some updates.
+ };
+
+ class Authorize
+ {
+ public:
+ Authorize() : m_auth(false) {}
+ Authorize(const Pairs& cond) : m_auth(true), m_cond(cond) {}
+
+ bool check(const USER& user, const Pairs& radiusData) const;
+ bool exists() const { return m_auth; }
+ private:
+ bool m_auth;
+ Pairs m_cond;
+ };
+
+ struct Section
+ {
+ Section() {}
+ Section(const Pairs& ma, const Pairs& mo, const Pairs& re, ReturnCode code, const Authorize& auth)
+ : match(ma), modify(mo), reply(re), returnCode(code), authorize(auth) {}
+ Pairs match;
+ Pairs modify;
+ Pairs reply;
+ ReturnCode returnCode;
+ Authorize authorize;
+ };