#include <stdio.h>
-#include <unistd.h>
#include <signal.h>
+#include <ctime>
#include <algorithm>
#include "ping.h"
#include "user.h"
#include "stg_locker.h"
#include "user_property.h"
-#include "../../../settings.h"
class PING_CREATOR
{
pinger.Stop();
nonstop = false;
//5 seconds to thread stops itself
+struct timespec ts = {0, 200000000};
for (int i = 0; i < 25; i++)
{
if (!isRunning)
break;
- usleep(200000);
+ nanosleep(&ts, NULL);
}
//after 5 seconds waiting thread still running. now kill it
//-----------------------------------------------------------------------------
void * PING::Run(void * d)
{
-PING * ping = (PING*)d;
+PING * ping = (PING *)d;
ping->isRunning = true;
-list<USER_PTR>::iterator iter;
-uint32_t ip;
-time_t t;
+long delay = (10000000 * ping->pingSettings.GetPingDelay()) / 3 + 50000000;
+
while (ping->nonstop)
{
- iter = ping->usersList.begin();
+ list<USER_PTR>::iterator iter = ping->usersList.begin();
{
STG_LOCKER lock(&ping->mutex, __FILE__, __LINE__);
while (iter != ping->usersList.end())
{
if ((*iter)->GetProperty().ips.ConstData().OnlyOneIP())
{
- ip = (*iter)->GetProperty().ips.ConstData()[0].ip;
+ uint32_t ip = (*iter)->GetProperty().ips.ConstData()[0].ip;
+ time_t t;
if (ping->pinger.GetIPTime(ip, &t) == 0)
{
if (t)
}
else
{
- ip = (*iter)->GetCurrIP();
+ uint32_t ip = (*iter)->GetCurrIP();
if (ip)
{
+ time_t t;
if (ping->pinger.GetIPTime(ip, &t) == 0)
{
if (t)
++iter;
}
}
+ struct timespec ts = {delay / 1000000000, delay % 1000000000};
for (int i = 0; i < 100; i++)
{
if (ping->nonstop)
{
- usleep((10000*ping->pingSettings.GetPingDelay())/3 + 50000);
+ nanosleep(&ts, NULL);
}
}
}
+
ping->isRunning = false;
return NULL;
}