#ifndef __SENSORS_H__
#define __SENSORS_H__
-#include <string>
#include <map>
#include "stg/users.h"
#include "stg/tariffs.h"
#include "stg/user_property.h"
-#include "asn1/ObjectSyntax.h"
+#include "stg/ObjectSyntax.h"
#include "value2os.h"
+#include "types.h"
class Sensor {
public:
virtual bool GetValue(ObjectSyntax_t * objectSyntax) const = 0;
+#ifdef DEBUG
+ virtual std::string ToString() const = 0;
+#endif
};
-typedef std::map<std::string, Sensor *> Sensors;
-
-class TableSensor {
- public:
- virtual bool appendTable(Sensors & sensors);
-};
+typedef std::map<OID, Sensor *> Sensors;
class TotalUsersSensor : public Sensor {
public:
return true;
}
+#ifdef DEBUG
+ std::string ToString() const
+ { std::string res; x2str(users.GetUserNum(), res); return res; }
+#endif
+
private:
const USERS & users;
};
class UsersSensor : public Sensor {
public:
UsersSensor(USERS & u) : users(u) {}
- virtual ~UsersSensor() {};
+ virtual ~UsersSensor() {}
bool GetValue(ObjectSyntax_t * objectSyntax) const;
+#ifdef DEBUG
+ std::string ToString() const;
+#endif
private:
USERS & users;
return true;
}
+#ifdef DEBUG
+ std::string ToString() const
+ { std::string res; x2str(tariffs.GetTariffsNum(), res); return res; }
+#endif
+
private:
const TARIFFS & tariffs;
};
bool GetValue(ObjectSyntax * objectSyntax) const
{ return ValueToOS(value, objectSyntax); }
+#ifdef DEBUG
+ std::string ToString() const
+ { std::string res; x2str(value, res); return res; }
+#endif
+
private:
T value;
};
+template <>
+inline
+std::string ConstSensor<std::string>::ToString() const
+{
+return value;
+}
+
#endif