virtual bool IsRunning() { return isRunning; }
virtual const string & GetStrError() const { return errorStr; }
virtual const string GetVersion() const { return version; }
- virtual uint16_t GetStartPosition() const { return 0; }
- virtual uint16_t GetStopPosition() const { return 0; }
+ virtual uint16_t GetStartPosition() const { return 10; }
+ virtual uint16_t GetStopPosition() const { return 10; }
private:
struct IsDone : public unary_function<DataThread, bool>