class IsNotTimedOut : public std::unary_function<const AliveData &, bool> {
public:
- IsNotTimedOut(double to) : timeout(to), now(time(NULL)) {}
+ explicit IsNotTimedOut(double to) : timeout(to), now(time(NULL)) {}
bool operator()(const AliveData & data) const
{
return difftime(now, data.lastAlive) < timeout;
bool FinalizeNet();
bool RecvPacket();
// Parsing stuff
- bool CheckHeader(const RS_PACKET_HEADER & header) const;
+ bool CheckHeader(const RS::PACKET_HEADER & header) const;
bool GetParams(char * buffer, UserData & data);
// Processing stuff
void ProcessPending();
class DisconnectUser : public std::unary_function<const UserData &, void> {
public:
- DisconnectUser(LISTENER & l) : listener(l) {};
+ explicit DisconnectUser(LISTENER & l) : listener(l) {};
void operator()(const UserData & data)
{
listener.Disconnect(data);